import ConcaveHull import SwiftUI struct MapGroups: View { let mapSize: CGSize let vertexSize: CGSize let groups: [[Vertex]] var body: some View { ForEach(Array(groups.enumerated()), id: \.element) { index, group in MapGroup(mapSize: mapSize, vertexSize: vertexSize, group: group, color: color(index)) } } private func color(_ index: Int) -> Color { return .map.groupColors[index % Color.map.groupColors.count] } } #Preview { MapGroups( mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0), groups: [ [ Vertex(id: 0, label: "A Circle", position: CGPoint(x: 50.0, y: 50.0)), Vertex(id: 1, label: "A Square", position: CGPoint(x: 10.0, y: 20.0), shape: .square), Vertex(id: 2, label: "A triangle", position: CGPoint(x: 25, y: 32.0), shape: .triangle), Vertex(id: 3, label: "An X", position: CGPoint(x: 70.0, y: 70.0), shape: .x), ] ]) }